大話設計模式
https://www.books.com.tw/products/0010430101
CHAP01 簡單工廠模式
心得:
當程式行為增加時,透過繼承並利用簡單工廠模式產生相對應的實作。
範例:
計算機的加、減、乘、除、開跟號、平方
package io.samchen;
public abstract class Operation {
private double _numberA = 0;
private double _numberB = 0;
public double get_numberA() {
return _numberA;
}
public void set_numberA(double _numberA) {
this._numberA = _numberA;
}
public double get_numberB() {
return _numberB;
}
public void set_numberB(double _numberB) {
this._numberB = _numberB;
}
public abstract double GetResult();
}
package io.samchen;
public class OperationAdd extends Operation {
@Override
public double GetResult() {
double result = 0;
result = get_numberA() + get_numberB();
return result;
}
}
package io.samchen;
public class OperationFactory {
public static Operation createOperate(String operate) {
Operation oper = null;
switch (operate) {
case "+":
oper = new OperationAdd();
break;
default:
break;
}
return oper;
}
}
package io.samchen;
public class OperationTest {
public static void main(String[] args) {
Operation oper;
oper = OperationFactory.createOperate("+");
oper.set_numberA(1);
oper.set_numberB(2);
double result = oper.GetResult();
System.out.println(result);
}
}